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USC Institute for Creative Technologies

2006 - Current

Computer Scientist 

Developing novel, interactive, immersive and high fidelity training environments, simulations and prototypes powered by state of the art research in Artificial Intelligence, Natural Language, User State Sensing, Human Agent Interaction and Social Simulation.

In domains such as
  • AI for Education
  • Counseling
  • Exposure Therapy/Post Traumatic Stress Disorder (PTSD)
  • Sexual Harassment/Assault Response and Prevention (SHARP)
  • Disaster Simulation
  • Life Long Learning 
  • Synthetic Training Environment (STE)
  • Human Robot Interaction, 
  • Motivational Interviewing
  • Medical Virtual Reality
Mainly Funded by
  • DARPA
  • NSF
  • US Army
  • US Navy
  • SHARP Academy
  • NIH

USC Information Sciences Institute

2004 - 2006

Software Engineer 

Employed 3D game technologies to build serious games for foreign language learning and science education.

NIIT Technologies (now CoForge)

2000-2004

Software Engineer 

Built software applications for Toshiba and Toyota.